Difference between revisions of "VPP/Introduction To N-tuple Classifiers"

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(Creating a classifier table)
(Creating a classifier session)
 
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To create a new classifier session via the control-plane API, send a "classify_add_del_session" message. The underlying action routine, vnet_classify_add_del_session(...), is located in .../vnet/vnet/classify/vnet_classify.c, and has the following prototype:
 
To create a new classifier session via the control-plane API, send a "classify_add_del_session" message. The underlying action routine, vnet_classify_add_del_session(...), is located in .../vnet/vnet/classify/vnet_classify.c, and has the following prototype:
  
 +
<syntaxhighlight>
 
  int vnet_classify_add_del_session (vnet_classify_main_t * cm,  
 
  int vnet_classify_add_del_session (vnet_classify_main_t * cm,  
 
                                     u32 table_index,  
 
                                     u32 table_index,  
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                                     i32 advance,
 
                                     i32 advance,
 
                                     int is_add)
 
                                     int is_add)
 
+
</syntaxhighlight>
 
Pass cm = &vnet_classify_main if calling this routine directly. Table index specifies the table which receives the new session / contains the session to delete depending on is_add.
 
Pass cm = &vnet_classify_main if calling this routine directly. Table index specifies the table which receives the new session / contains the session to delete depending on is_add.
  

Latest revision as of 00:58, 27 January 2016

The VPP Classifier Theory of Operation

A classifier is basically a collection of rules. At a certain level, the VPP classifier is just a dumb robot with a fairly simple control-plane API. Given an incoming packet, it searches an ordered list of (mask, match) tables. If the classifier finds a matching entry, it takes the indicated action. If not, it takes a last-resort action.

There is certain simplicity to that, and yet with some investment of time to learn how to program it effectively, you can create some powerful results in performance and scale.

We use the MMX-unit to match or hash 16 octets at a time. For hardware backward compatibility, the code does not [currently] use 256-bit(32-octet) vector instructions.

Effective use of the classifier centers around building table lists which "hit" as soon as practicable. In many cases, established sessions hit in the first table. In this mode of operation, the classifier easily processes multiple MPPS / core - even with millions of sessions in the data base. Searching 357 tables on a regular basis will neatly solve the halting problem.

Basic operation

The classifier mask-and-match operation proceeds as follows. Given a starting classifier table index, lay hands on the indicated mask vector. When building tables, we arrange for the mask to obey mmx-unit (16-octet) alignment.

We know that the first octet of packet data starts on a cache-line boundary. Further, it's reasonably likely that folks won't want to use the generalized classifier on the L2 header; preferring to decode the Ethertype manually. That scheme makes it easy to select among ip4 / ip6 / MPLS, etc. classifier table sets.

A no-vlan-tag L2 header is 14 octets long. A typical ipv4 header begins with the octets 0x4500: version=4, header_length=5, DSCP=0, ECN=0. If one doesn't intend to classify on (DSCP, ECN) - the typical case - we program the classifier to skip the first 16-octet vector.

To classify untagged ipv4 packets on source address, we program the classifier to skip one vector, and mask-and-match one vector.

The basic match-and-match operation looks like this:

 switch (t->match_n_vectors)
   {
   case 1:
     result = (data[0 + t->skip_n_vectors] & mask[0]) ^ key[0];
     break;
 
   case 2:
     result =  (data[0 + t->skip_n_vectors] & mask[0]) ^ key[0];
     result |= (data[1 + t->skip_n_vectors] & mask[1]) ^ key[1];
     break;
 
     <etc>
    }
 
 result_mask = u32x4_zero_byte_mask (result);
 if (result_mask == 0xffff)
     return (v);

Net of setup, it costs a couple of clock cycles to mask-and-match 16 octets.

At the risk of belaboring an obvious point, the control-plane must pay attention to detail. When skipping one (or more) vectors, masks and matches must reflect that decision. See .../vnet/vnet/classify/vnet_classify.c:unformat_classify_[mask|match]. Note that vec_validate (xxx, 13) creates a 14-element vector.

Creating a classifier table

To create a new classifier table via the control-plane API, send a "classify_add_del_table" message. The underlying action routine, vnet_classify_add_del_table(...), is located in .../vnet/vnet/classify/vnet_classify.c, and has the following prototype:

 int vnet_classify_add_del_table (vnet_classify_main_t * cm,
                                  u8 * mask, 
                                  u32 nbuckets,
                                  u32 memory_size,
                                  u32 skip,
                                  u32 match,
                                  u32 next_table_index,
                                  u32 miss_next_index,
                                  u32 * table_index,
                                  int is_add)

Pass cm = &vnet_classify_main if calling this routine directly. Mask, skip(_n_vectors) and match(_n_vectors) are as described above. Mask need not be aligned, but it must be match*16 octets in length. To avoid having your head explode, be absolutely certain that only the bits you intend to match on are set.

The classifier uses thread-safe, no-reader-locking-required bounded-index extensible hashing. Nbuckets is the [fixed] size of the hash bucket vector. The algorithm works in constant time regardless of hash collisions, but wastes space when the bucket array is too small. A good rule of thumb: let nbuckets = approximate number of entries expected.

At a signficant cost in complexity, it would be possible to resize the bucket array dynamically. We have no plans to implement that function.

Each classifier table has its own clib mheap memory allocation arena. To pick the memory_size parameter, note that each classifier table entry needs 16*(1 + match_n_vectors) bytes. Within reason, aim a bit high. Clib mheap memory uses o/s level virtual memory - not wired or hugetlb memory - so it's best not to scrimp on size.

The "next_table_index" parameter is as described: the pool index in vnet_classify_main.tables of the next table to search. Code ~0 to indicate the end of the table list. 0 is a valid table index!

We often create classification tables in reverse order - last-table-searched to first-table-searched - so we can easily set this parameter. Of course, one can manually adjust the data structure after-the-fact.

Specific classifier client nodes - for example, .../vnet/vnet/classify/ip_classify.c - interpret the "miss_next_index" parameter as a vpp graph-node next index. When packet classification fails to produce a match, ip_classify_inline sends packets to the indicated disposition. A classifier application might program this parameter to send packets which don't match an existing session to a "first-sign-of-life, create-new-session" node.

Finally, the is_add parameter indicates whether to add or delete the indicated table. The delete case implicitly terminates all sessions with extreme prejudice by freeing the specified clib mheap.

Creating a classifier session

To create a new classifier session via the control-plane API, send a "classify_add_del_session" message. The underlying action routine, vnet_classify_add_del_session(...), is located in .../vnet/vnet/classify/vnet_classify.c, and has the following prototype:

 int vnet_classify_add_del_session (vnet_classify_main_t * cm, 
                                    u32 table_index, 
                                    u8 * match, 
                                    u32 hit_next_index,
                                    u32 opaque_index, 
                                    i32 advance,
                                    int is_add)

Pass cm = &vnet_classify_main if calling this routine directly. Table index specifies the table which receives the new session / contains the session to delete depending on is_add.

Match is the key for the indicated session. It need not be aligned, but it must be table->match_n_vectors*16 octets in length. As a courtesy, vnet_classify_add_del_session applies the table's mask to the stored key-value. In this way, one can create a session by passing unmasked (packet_data + offset) as the "match" parameter, and end up with unconfusing session keys.

Specific classifier client nodes - for example, .../vnet/vnet/classify/ip_classify.c - interpret the per-session hit_next_index parameter as a vpp graph-node next index. When packet classification produces a match, ip_classify_inline sends packets to the indicated disposition.

ip4/6_classify place the per-session opaque_index parameter into vnet_buffer(b)->l2_classify.opaque_index; a slight misnomer, but anyhow classifier applications can send session-hit packets to specific graph nodes, with useful values in buffer metadata. Depending on the required semantics, we send known-session traffic to a certain node, with e.g. a session pool index in buffer metadata. It's totally up to the control-plane and the specific use-case.

Finally, nodes such as ip4/6-classify apply the advance parameter as a [signed!] argument to vlib_buffer_advance(...); to "consume" a networking layer. Example: if we classify incoming tunneled IP packets by (inner) source/dest address and source/dest port, we might choose to decapsulate and reencapsulate the inner packet. In such a case, program the advance parameter to perform the tunnel decapsulation, and program next_index to send traffic to a node which uses the opaque_index to output traffic on a specific tunnel interface.